WIKIforgeThe story board — brief → living GDD canvas

Brief in. Board out.

WIKI takes a game brief and lays it out as a living canvas — fantasy, systems, entities, and loops as linked cards you can rearrange and interrogate. The design doc you'll actually look at while you build.

“Tell me the game and I'll show you its shape. The map before the book — and never a broken zip.” Eda

NODEforgewires
DATAforgeentities
GATEforgeheat · session
WIKIforge

01 · The problem

Before anything is struck, someone has to say what the thing is. In most shops that's a document nobody reads.

→ · The answer

A board on the wall with the whole design laid out as connected pieces — so you can see how the fantasy pulls on the systems and the systems pull on the loops.

02 · What it does

Brief in. Board out. The shape of your game before there's a wiki to hold it.

Brief in, board out

Paste a paragraph and get a linked GDD canvas: sections, clusters, connections. Not a blank whiteboard with a prompt box.

See the shape, not the doc

Fantasy, systems, entities, loops as cards you can move. Four layouts. The thing designers actually look at.

Ask the board

A session AI that answers across the whole pack you just made.

Storyboard first, wiki later

The map comes before the book, on purpose.

Try it in one click

The Ashbound demo lands a full board with no brief of your own.

Take the pack with you

Every board downloads as a wiki pack you can drop straight into a repo.

03 · How it connects

Where WIKIforge sits on the wall.

Every tool draws heat and session through GATE and hangs on the Hall. These are its hand-offs.

04 · Tended by

Eda

Eda turns a paragraph into a map.

Eda is the tamer of story-metal — the old smiths' word for taking something wild and giving it order. Her name is the book that holds a whole world's stories.

Her rule: The map before the book. Never a broken zip.

05 · Roadmap

Where WIKIforge goes from here.

  • 01

    Every project gets one

    No Metal Games project skips the GDD because it was too much friction.

  • 02

    Entities flow downstream

    The board's entities become DATA packs, ASSET identities, ANVIL slices. The map feeds the wall.

  • 03

    Entities → DATA packs

  • 04

    Boards surfaced on the rail and in The Hall

  • 05

    A wiki surface behind the canvas

  • 06

    Default GDD for every studio project

06 · Get started

Brief in. Board out.

You get a map of a game you've only described once. One Gate sign-in opens it and every other tool on the wall.