Every model you pay for. One asset studio.
ASSET is HEPHforge's asset studio. Sign in with GATE and your models run on your own account and keys. Sharpen a prompt, keep your work in private projects, take the image you approve to a mesh, a rig and a clip, and hand it to your jam.
“One face. One mesh. No second story. Bring me any model you trust; I'll finish what it makes.” Gilda
01 · The problem
Game art comes from a dozen model vendors, each with its own app, its own credit pack and its own bill, and none of them knows your game.
→ · The answer
One studio, every model GATE can reach, billed to the accounts you already hold. Take the approved image to a mesh and a clip, and land the art on the jam that asked for it.
02 · What it does
Every model you already pay for, in one asset studio, on your own Gate account.
Any model GATE routes to
Text and image calls run through GATE on your own account and keys. No house credit pack.
Better prompts on your key
One-click enhance turns a short prompt into a full brief, through GATE on your own account.
Private by default, in projects
Your work lives in your own projects, private unless you choose otherwise.
Concept to mesh to motion
Model, Segment, Retopo, Texture, Autorig and Animate as separate Runs, each priced before you click.
Hands off to your jam
JAM calls ASSET for its characters. Identities, game data and art land on the jam that asked for them.
03 · How it connects
Where ASSETforge sits on the wall.
Every tool draws heat and session through GATE and hangs on the Hall. These are its hand-offs.
- fromGATEforgeheat · sessionText and image models run through the gate on your own key.
- fromDATAforgesealed packsPack rows become prompts; approved art writes back to the row.
- toANVILforgefaces · meshes · clipsApproved art lands on Ember's bench.
- toJAMforgeidentity · artCards get real faces, not placeholders.
04 · Tended by
Gilda
Gilda finishes what the forge makes.
Gilda is the gilder — gold leaf on bronze, the last hand on the work before it's seen. The Greeks called that grace Aglaia, splendor.
Her rule: One identity per thing. Every stage on one trail.
05 · Roadmap
Where ASSETforge goes from here.
- 01
Generate your way
Prompt, style chip, aspect and count, with fast drafts or quality renders from any image model GATE reaches.
- 02
Fix it in place
Variations, remix from a reference, remove background, upscale: the chores sprites and store art need every time.
- 03
Share links and image to video
Unlisted, revocable links for press kits and playtesters, and short clips animated from an approved image on your key.
- 04
3D through GATE
Mesh, rig and animate stages move behind GATE, so every stage runs on your own account.
- 05
Generate from your game's data
Point ASSET at a DATA pack and a SKILL recipe. A NODE pipeline makes every class, item and enemy, writes the art back to each row with its history, and regenerates only what changed, with the cost shown before you run.
06 · Get started
Every model you pay for. One asset studio.
You get the art your game needs, on the accounts you already pay for. One Gate sign-in opens it and every other tool on the wall.